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Sonic the Hedgehog: Triple Trouble .:: Sonic the Hedgehog: Triple Trouble


Sonic the Hedgehog: Triple Trouble


Name:
Sonic & Tails 2 - Japan
Sonic the Hedgehog: Triple Trouble - North America and Europe

Other Names (Nicknames): Triple Trouble

Release Dates:

November, 1994 - North America
November, 1994 - Europe
November 11, 1994 - Japan

Quality:
8-Bit , Side-Scrolling Platformer

Game System(s): Sega Game Gear

Also released on:
(1). Nintendo GameCube - Sonic Adventure DX: Driector's Cut
(2). PC - Sonic Adventure DX: Director's Cut
(3). Nintendo GameCube - Sonic Gems Collection

Developer(s): Sega of Japan

Character Introductions: Fang the Sniper (Nack the Weasel in the US & Europe), and the Sea Fox (a submarine for Tails.
Laughing)

Region Game Takes Place On: South Island.

Concept Introductions: A LOT of stuff was added in Triple Trouble. Let's begin with the item boxes. First of all this game is LOADED with items. It makes up for shields with rocket boots, hyper flight, submarines, propeller shoes and snowboards. Train cars, bubbles -- sometimes while playing this game, you wonder what happened to the good old fashioned running. Also, this game has different items for Sonic and Tails. Sonic has special to him the rocket boots, propeller boots and a snowboard. Tails has hyper flight and the Sea Fox. Many kickass moves were added also, like the ability to do a spin after jumping off a spring or having Tails hover to the ground instead of just falling. Also, Sonic's Up+A or B peel out actually has a use and isn't just there because Tails has more moves when we all know it can be easily replaced by the Spin Dash. For the first few moments of his peel out, now he is invincible. Then, we get to the special stages. First of all, to enter them you need to collect fifty rings, jump on a special Chaos Emerald item box and then jump into the swirling energy that appears. Then you have the possibility of two special stages. A 2D one which involves you moving through a strange dimension in order to beat Nack, and another that throws you into the Tornado for some 3D coin collection. And happy enough, Sonic AND Tails can enter the special stage (Unlike Sonic Chaos).

Concept Deductions:
: While a lot of awesome stuff was added, there were also a couple of things taken away. Like Sonic Chaos, there are no shields. (This seems to be almost a motif in the Game Gear Sonic games).

Storyline(s)


          Dun dun dun. You gots three peeps on yo' tail, Sonic (or tails, Tails. Ha! I am so not funny at all). Dr. Robotnik wants the Chaos Emeralds (...yeah yeah, so what is new? Dude, this guy has to get another hobby), but this time not only does he already have one but he has also tricked the guardian of the emeralds, Knuckles the Echidna, to believe that Sonic is out to take the emeralds from him for some malicious intent or something. NOOOO!!! Say it ain't so! Knuckles?! TRICKED?! Pfft. My 4 year old cousin could trick that egg-laying mammalian.

          New to the story, however, is a rogue agent, Fang the Sniper, who is out to get the emeralds for the most mundane of purposes. Profit. Finally, Sega has a character that wants the emeralds for a viable reason. And as it so happens, although he is supposadly slower than the rest of them (Eggman rejoice, someone actually runs slower than you), he has that nifty little bike, named the Marvelous Queen, that is apparently fast enough to ALWAYS beat both Sonic and Tails to the emeralds. It's an amazing thing, really.

          Sonic's (or Tails') job is a simple one. Beat Robotnik and get his emerald, rescue Knuckles from Robotnik's trickery and grab the emeralds before Fang can or else the only way you are going to get them is by laying out a huge sum of moolaa to a dealer in the black market.

Personal Criticism/Opinion:


          This is an incredibly innovative game, I think. The zones are very cleverly designed and on a whole they are fun to play. The extra items, like the spring or the surfboard, really do add a lot to the game, offering loads of extra fun besides just the normal game. Going off on sort of a tangent, though, I like to play this game a lot more as Tails and really for only one reason. The Sea Fox. Not only does it makes the underwater levels easier, but you also get one for the underwater zone's boss (namely Knuckles), which makes him a hella lot easier. Unlimited air! It's like all the perks of Mario underwater boards in a Sonic game!

          Also very cool about this game is the 3D flight boards. They aren't overly hard and you can get the hang of it rather quickly, and it really adds a lot. Sort of like how awesome it is to get outside of a building when I am done with class in college. So refreshing.
         
Let's see some GAMER'S PERSPECTIVE:

Replay value of Triple Trouble? Very good. The game is playable in so many ways, the different paths you can take with each character, the huge difference between Sonic and Tails and the incredible items, some of which never get old.

Graphics and Layout? Very Cartoony. Without a doubt. Everything put together very nicely though, for an 8-bit game. This is probably one of the best done Game Gear Sonic games when it comes to style

Music & Sound Effects? ? I LOVE THE BOSS SONG IN SUNSET PARK. It is SO catchy. And it rocks so much. Actually, the music for this game is really fitting and I happen to like it a lot. But that is probably because of that amazing third act.

Storyline?
This has a bit more interesting storyline than most Sonic games, probably because of the whole Triple Trouble idea. Fang adds a lot. Although, when I say a BIT more that is what I mean. A bit. Not much more in here than a normal Sonic storyline, same basic premise after all.

OVERALL RATING? I rate Triple Trouble a 7.5/10