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Sonic
Drift 2
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Name:
Sonic Drift 2 - Japan
Sonic Drift Racing - Europe
Sonic Drift 2 - USA
Other Names (Nicknames): N/A
Release Dates:
March, 1995 - Japan
March, 1995 - Europe
November, 1995 - USA
Quality: 8-Bit Racer
Game System(s): Sega Game
Gear
Developer(s): Sega of
Japan
Character Introductions: N/A
Region Game Takes Place On: Chaos
Grand Prix.
Concept Introductions: Sonic
Drift 2 is basically a primitive, 8-bit racing game. Like many Game
Gear titles, its inspiration was a rivaling game of similar "spin-offness."
And that game? None other than Mario Kart. So basically the primary
concept introduction here, other than the fact that the characters get
their own cars, is the gameplay style, which itself is no more than
a typical old racing game where the main focus is to just, well, stay
on the freakin' track and turn when necessary. Don't veer out of the
road's bounds, though — it slows you down dramatically. And many
objects will hinder your race to victory as well, but in the end, the
game is pretty easy. But luckily, they still managed to maintain many
of the required flavors to make it an obvious Sonic game such as rings,
and a lot of the racing courses are based off of the zones from Sonic
games on the Genesis. Yes, I know, I basically copy and pasted this
from the Sonic Drift article. What can I say? They're both the same
except for different courses and new characters.
Concept Deductions: A lot of things: no special
stages, no Chaos Emerald collecting, no running, no nothing from the
traditional Sonic gameplay style.
Storyline(s)
The next annual
Chaos Grand Prix has finally arrived, and this time, more raceways have
been made, and even more of Sonic's friends (and foes!) have joined
in on the action!
Personal Criticism/Opinion:
Sonic
Drift 2's boost in diversity, playable characters, race courses, and
of course its much wider scale of release makes it without a doubt,
superior to its predecessor in terms of fun, reliability, and gameplay.
Although, it surprises me that the game retained its name in the US
since Sonic Drift 1 wasn't even released here. At least Europe got it
right.
Sure, the gameplay
in Sonic Drift 2 is still just as monotonous and lacking of vigor, but
the much wider scale of features makes it a considerable title for playing.
Sonic Drift 2 marks the first game where Fang the Sniper and Metal Sonic
are playable characters, and it also introduces Rad Red into the Kart-racing
fray, just in case Sonic Drift 1 players were tired of shades of blue,
yellow, gray and pink.
Our three newbies
have been given their own stats too, mostly based off of the other characters.
Metal Sonic's got good speed, poor handling, Knux has good handling,
poor speed, and Fang has good acceleration, but poor handling. Overall,
Sonic Drift 2 is a pretty okay game. But it's just a quick play and
leave game, just like its predecessor.
Let's see some GAMER'S PERSPECTIVE:
Replay value? Play it, beat it, put it down.
Graphics and Layout? Like Sonic Drift's: not bad, actually.
Although the tracks themselves don't have a lot of detail, the backgrounds
and character/car sprites are pretty well done, especially the large
ones that are shown when you win a race or the grand prix. The graphics
for Sonic Drift 2 are very well done.
Music & Sound Effects? Generic for a Sonic Game Gear title.
Like its predecessor, the music takes a little longer to loop like it
would for any racing game, and the tunes are more slow and soothing
to contribute the racing premise of the game.
Storyline? Run-of-the-mill for a racing game sequel, to put
it simply. I won't count this against it.
OVERALL RATING? I rate Sonic Drift as a 7.5/10