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Sonic Advance .:: Sonic Advance

  
Sonic Advance


Name: Sonic Advance - All three nations

Release Dates:

December 22nd, 2001- Japan
February 4th, 2002- North America
March 23rd, 2002 - Europe

Quality:
32-Bit, Side-Scrolling Platformer

Game System(s): Nintendo Game Boy Advance

Developer(s): Sonic Team, and Dimps

Character Introductions: N/A

Region Game Takes Place On: Unconfirmed.

Concept Introductions: The first Sonic Game to be released on a non-Sega console. This is also Amy's 1st playable appearance in a 2D Sonic game. Whether or not that's a good thing is up to you.

Concept Deductions:
The "search for the Special Stage" method has returned. This time you have to look for a blue and red spring, which, by the way, are out of reach most of the time. The checkpoint marker's appearance is similar to Sonic 3's, while the powerups are based off of Sonic Adventure and Sonic Adventure 2.

Storyline:


           Simply put, it's the same old thing. Robotnik wants to rule the world. He wants the Chaos Emeralds. Sonic and Co. have to stop him. The storyline is practically the same as Sonic 1's.

Personal Criticism/Opinion:


           Sonic the Hedgehog's debut as a third party mascot went well, I believe. It kept the Sonic feel while maintaining his new look and abilities. Tails is basically the best character to use in this game because of his flying abilities, especially when it's time to look for the Special Spring. Knuckles is more or less the same except you can put his namesake to use and tread water. Sadly, Amy is difficult to use. Her jump attacks have to be triggered, and she's the slowest of the four, as expected. Only use her if you've mastered the Triple Threat. The Special Stages in this game are the HARDEST I've ever played. They nearly make finding the required springs not worth the effort. Other than that, Sonic Advance is just an old-school Sonic game, remade to appeal to the new generation.

Let's see some GAMER'S PERSPECTIVE:

Replay value? Very nice. As usual, I can play this without getting tired of it.

Graphics? The addition of 16 more bits helps. The backgrounds are standard Sonic but not much to look at. The sprites look awesome, though. I especially like how they managed to keep Sonic's old-school running animation and make it work with his new look.

Music & Sound Effects? Eh. It's a GBA game. I like the intro music and there's some unexpected remixes, but other than that, there's nothing to get excited about.

Storyline? Sonic Advance's storyline (or lack thereof, depending on your view) isn't much to speak of.

OVERALL RATING? I rate Sonic Advance as an 7/10.