Welcome to Concept: "Mobius"

This is a Sonic the Hedgehog site of a clearly different quality than most: it is small, sweet, yet has grown reputable for being chocked full of oddities that other Sonic sites seem to lack. Concept: "Mobius" is the definitive Sonic site to express the idealism of the fan. [read more]

Sonic Advance 3 .:: Sonic Advance 3


Sonic Advance 3


Name: Sonic Advance 3- All three nations

Release Dates:

May 25th, 2004- North America
June 17th, 2004- Japan
June 18th, 2004 - Europe

Quality:
32-Bit, Side-Scrolling Platformer

Game System(s): Nintendo Game Boy Advance

Developer(s): Sonic Team, and Dimps

Character Introductions: G-mel (or whatever his name is..)

Region Game Takes Place On: Unconfirmed.

Concept Introductions: The Sonic Heroes gimmick is used here, but it seems like a modified version of Chaotix than Heroes.

Concept Deductions:
Heh. This is somewhat better. This time you have to find 10 Chao in each Zone in order to release the Special Keys, which let you activate the Special Spring in the hubs. I know, I know. Too frickin' tedious, right? Well, thankfully, the Stages are the easiest the GBA's had. AND, the Emeralds are shared again. YAY.

Storyline:


           This time around, the story ties in with Sonic Battle somewhat. Dr. Robotnik's built a new robot called G-mel (yeah, yeah, I know. Hush.) THEN he lets loose some Chaos Control on the planet, cutting it into, you guessed it, seven sections. Sonic & Tails take it upon themselves to find the others and fix this crap. (At that point, the storyline goes on once you start playing the video game.)

Personal Criticism/Opinion:


           This one I actually own, so I'll be a bit more detailed. The level design is a more stable this time, and not focused on speed as much. The music sounds like Advance 2 and Battle mixed together. Trust me, that's a good thing. I especially like Sunset Hill Zone. I can't help but smile everytime I'm in there.

Now, about the characters. Each one controls differently depending on who he or she is partnered with. Sonic gives his partners the Boost ability from Advance 2. Tails grants more aerial abilities. Knuckles makes his partners attacks stronger. Cream, bless her heart, lets her comrades use Cheese to attack. And Amy...gives everyone hammers. Moreover, they look silly using 'em. Yeah, it's lame, but let's not fret.

The bosses have returned to the traditional style. Honestly, I prefered the running style. Those were more challenging and (yeah) fun.

Let's see some GAMER'S PERSPECTIVE:

Replay value? Better than the last. The different partners make for a slightly different way of playing every time.

Graphics? Once again, better than last time. It just felt more right to me.

Music & Sound Effects? Toy Kingdom may annoy you, but otherwise, you'll enjoy yourself.

Storyline? Eh. There's somewhat humorous "cut-scenes" when Sonic & Tails unlock everyone else, but other than that, it's the same flakyness.

OVERALL RATING? I rate Sonic Advance 3 as an 9/10.