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Sonic
3D: Flickies' Island
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Name:
Sonic
3D Blast - North America
Sonic 3D Flickies' Island - Europe
Sonic 3D Flickies' Island - Japan
Other Names (Nicknames): N/A
Release Dates:
November, 1996 - North America
February, 1997 - Europe
October 14th, 1999 - Japan
Quality: 32-Bit, 3D Isometric
gameplay Platformer
Game System(s): Sega Saturn
Also released on:
(1). Sega Mega Drive/Genesis- Sonic 3D Flickies' Island
(2). PC - Sonic 3D Flickies' Island, Realplayer Arcade
(3). Gamecube/Playstation/X-Box - Sonic Mega Collection (Plus)
Developer(s): Traveller's
Tales
Character Introductions: N/A
Region Game Takes Place On: Flicky
Island.
Concept Introductions: Sonic
3D Flickies' Island introduced four different looking flickies next
to the conventional rosy-cheeked blue one. The new ones included a pink
female-like one, a fat green one, an extreme-looking red one, and a
special orange, frilled flicky that was only found in the Volcano Valley
Zone of the game. Sonic 3D Flickies' Island was also the first Sonic
game that truly introduced the homing attack, which was an ability Sonic
could use only when you are using a golden shield powerup.
Concept Deductions: Checkpoint markers were
replaced with ring portals that take you to various levels of the one
stage where you can travel back and forth from. Conventional special
stage access was changed to bringing 50 rings to an idle Tails or Knuckles
that is hidden somewhere in each act. The Chaos Emeralds also look different
(in a VERY bad way) in the Mega Drive/Genesis version.
Storyline:
Flicky Island
is home to the rare Flicky Birds, which are apparently closely related
to the Chaos Emeralds, which intrigues Sonic into investigating. Eggman
immediately took this to his advantage as well, also finding out that
the Flickies are rarely seen because they live in a parallel dimension
and teleport through ring portals. Using his new Dimensional Ring Generator,
Eggman takes the Flickies from their home dimension and turns them into
mindless robots.
Sonic arrives
to see all of his Flicky friends turned into robots, so it was up to
him to save them from the wretched hand of Dr. Robotnik, while getting
those blasted jewels along the way!
Personal Criticism/Opinion:
Sonic 3D Flickies' Island was released at the most depressing point
in Sonic's career, when sales were down and he was being beaten left
and right by the opposition known as the Nintendo 64 and Sony Playstation.
In spite of the fact that many think this is one of Sonic's suckiest
games, I personally think Traveller's Tales did an okay job. Afterall,
Naka and Ohshima still did advise the creation of this game. And it
was a virtual stepping stone for the blue blur, as it was the first
3-Dimensional Sonic game. … Okay, maybe not REALLY 3D, but it
still wasn't a sidescroller. It utilized isometric gameplay, which is
a form of two point perspective without orthogonal degrading towards
a vanishing point. It is not really a 3D game though, since the Sonic
you play as is not a model, it's a sprite, along with the enemies and
all of the objects on the gameboard.
Sonic 3D's
gameplay is a toughie to adjust to, especially when it comes to destroying
enemies. Playing this game on a ROM with a keyboard is not advised.
Sonic 3D Flickies' Island was also the very first Sonic game that was
ported to another system with enhancements at a much later date (3 years
later for Japan). Game porting became a rather famous trend of Sonic
Team in this day and age. The Sega Saturn version of the game has graphical
enhancements ranging from new objects in the zones, a new, more higher
quality Sonic sprite, realistic tiling on the floors, and a totally
redesigned Special Stage. (The Special Stage was remade for a third
time on the PC version, which otherwise is identical to the Saturn version.)
The level
system was much more complex in this game. Each zone consisted of three
acts (the first two being the actual stage while the third is the boss
fight), as usual. Each act, however, consisted of two to four partitions,
and in each partition, you had destroy 5 enemies and recover 5 Flicky
Birds which you bring over to a ring portal to activate it, transporting
you to the next partition. Ring portals that have been activated can
be re-used, enabling you to backtrack allover the entire zone. This
type of gameplay craps ALLOVER Sonic's border-legendary high speed style
of gameplay, yet even in this isometric scrolling game, Sonic's speed,
spindash, spinball jump, and roll were still maintained. Like Sonic
3 & Knuckles, elemental shields are once again used in Sonic 3D
Flickies' Island. However, their appearance isn't nearly as representative
to their particular element. The fire shield is just a red shield, while
the electric shield is just a blue one. And then there was a special
gold shield that enabled Sonic to use a special homing attack on the
enemy. Take it from me, it is QUITE useful for destroying enemies.
The bosses
of Sonic 3D Flickies' Island are still similar to the other games when
it comes to general gameplay style. Just hit Robotnik as many times
as you can to destroy him. Except it was done in an arena and you had
to wait for the right time to hit him. What's cool about the boss battles
here is that it actually shows the progressive damage you do to Eggman's
vehicles each time you hit it, such as broken glass, burn marks, etc.,
etc. Overall, Sonic 3D Flickies' Island, contrary to popular belief
is an okay Sonic game, but still far from good.
Let's see some GAMER'S PERSPECTIVE:
Replay value? Eh, it's not that good. This game is very long
and outmoded, and can be tedious when it comes to collecting the Flickies.
And since this is isometric gameplay, there is no chance to even see
a nice background or scenery which is also a turn off. I only played
this game like… twice in a 5 to 7 month increment about two years
ago — haven't played it since. There are no prizes or unlockable
things that require replaying the game either, so that's not helping.
Graphics? The Saturn version's graphics of the game are excellent!
Everything is well-sprited and drawn down to the very tiling in each
zone. The tiling, Sonic's sprite, the entire final stage, and even the
entire special stage have been remastered for the game. And Sonic 3D
Flickies' Island for the Saturn was the very first home console Sonic
game to feature a full 3D environment — the Special Stages. The
Mega Drive's graphics were depressingly bad, ESPECIALLY the opening
sequence.
Music & Sound Effects? With the visual makeover came an
audio makeover for the Saturn version as well. The music was remastered
by Richard Jacques, who later composed the music for Sonic R. A title
theme song was also made and sung by Debbie Morris. Trust me, you DON'T
want to hear it. Vocalized music for Sonic games should like…
just not exist, I'm sorry. The BGM for the zones and bosses and what
not is pretty okay. Very catchy, particularly Gene Gadget Zone's. The
sound effects were ported from the Mega Drive version as well. Or were
they ported from HERE to the Mega Drive? Both versions of this game
were released in North America at the same month, so who knows. The
music from the Genesis/Mega Drive version is very similar to Sonic 3,
Sonic & Knuckles, and Chaotix's since Jun Senoue was in the sound
team for the Genesis/Mega Drive version of Sonic 3D: Flickies' Island.
Storyline? Let's face it, they could have done a hell of a
better job with the storyline on Sonic 3D Flickies' Island. Instead,
it was just another "turn the animals into robots and nab the Chaos
Emeralds" ploy. Oh well, I am assuming we'll see quite a few more
ahead. The storyline is what disappoints me the most about this game
and most Sonic games in general.
OVERALL RATING? I rate Sonic 3D Flickies' Island as a 5/10.