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Sonic
R
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Name:
Sonic R - Al three nations
Other Names (Nicknames): N/A
Release Dates:
November 18th, 1997- North America
November 21st, 1997 - Europe
December 4th, 1997 - Japan
Quality: 32-Bit, 3D gameplay
platformer
Game System(s): Sega Saturn
Also released on:
(1). PC - Sonic R PC Version
(2). Gamecube - Sonic Gems Collection
Developer(s): Sonic Team,
and Traveller's Tales
Character Introductions: Metal
Knuckles and Tails Doll.
Region Game Takes Place On: The
World Grand Prix.
Concept Introductions: Sonic
R is a Sonic racing game. So the main concept introduction was the gameplay
style, centered entirely around the premise of racing. The gameplay
replicates any generic racing game regimen, but with all of the Sonic
tinges added: jumping, ring collecting, and spring hoppin'.
Concept Deductions: Chaos Emeralds must be collected
in Sonic R (if you want to unlock Super Sonic), however, not through
means of a Special Stage. They lie hidden along the courses, and getting
to them requires going waaaay off course. The Chaos Emerald is hidden
in a gateway that requires 50 rings. Other than that, pretty much all
generic Sonic game components are deducted because of the limitations
and differences of the gameplay style.
Storyline:
Their adventure
had continued on, but soon our heroes Sonic & Tails would come across
a monitor on a building. The monitor was displaying footage of a recruit
advertisement for the World Grand Prix, the race to figure out just
WHO was the fastest of them all. Surprisingly, Sonic was not all too
wild about the event, even with Tails incentive convincing. Alas, Dr.
Eggman's name shows up on the list of racers who have already signed
up. Sonic's decline just as quickly turned into an acceptance.
After hearing
Sonic joined up, Knuckles joins to rival the blue blur while Amy joins
for reasons obvious to the knowledgeable at heart. Eggman joined because
he found out that the Chaos Emeralds were hidden along the routes of
the World Grand Prix. While he is ready to dispatch some of his newest
devices of disaster, he decides to let Sonic find the gems for him.
A risky course of action and more than likely ineffective in the end.
Personal Criticism/Opinion:
Sonic R: A Sonic racing game! The idea of a racing game and Sonic the
Hedgehog go together just as well as Salt & Pepper, or Ketchup &
Mustard, don't they? Sonic R, like all Sonic games (or all video games
in general), had its ups and downs. The PC version of the game is enhanced
so dramatically that half of the flaws the Saturn version had were completely
compensated for… in fact, most of them were fixed.
It was a racing
game (duh) with Sonic as its theme. In spite of the norm of racing games,
only two of the characters actually drove vehicles, namely Amy Rose
and Dr. Eggman. The rest of them either ran on foot or hover along the
surface. Like all racing games, each character has different statistics
ranging from speed to grip; Metal Sonic is the fastest character, but
has the worse grip and traction, while Amy is the slowest, but has the
best handling.
The characters
include: Sonic, Tails, Knuckles, and Amy. Eggman, Metal Sonic, Metal
Knuckles, Egg Robo, Tails Doll, and Super Sonic have to be unlocked.
Super Sonic is basically the biggest prize there is, which is why he
usually isn't compared to the rest concerning skill. He has the fastest
speed, best acceleration, and even good handling (which I don't see
how they were able to program). The five courses included: Resort Island,
Radical City, Reactive Factory, Regal Ruin, and Radiant Emerald. Each
course starts with an 'R' to obviously emphasize the game's title.
As for the character
introductions? Metal Knuckles and Tails Doll, much like Bean and Bark,
were characters that were used once, then scrapped, more than likely
never to return. Metal Knuckles has the same interface as Metal Sonic
from an appearance standpoint. Except it conforms more to… well…
Knuckles. Tails Doll is just weird. Not something a true fan would really
expect out of a Sonic game. Tails Doll was basically a knitted
Tails plush with a small red crystal coming out of the head. If you
use the character, it just hovers along the ground like some possessed
marionette. Metal Knuckles definitely would've gone places if theyd've
kept him. As for Tails Doll, well, no biggie that he was scrapped.
Let's see some GAMER'S PERSPECTIVE:
Replay value? Eh, it's not that good. If you have to just kill
3 hours or so, then you can fully beat this game; all characters unlocked
and courses beaten.
Graphics? With today's standards, Sonic R's graphics would
obviously be considered crapola. But back then, in-game graphics of
this quality were almost as good as it could get for a 32-bit system.
Notice I said almost, though. The graphics were pretty good,
of course. But maybe if they would have added some texture shading on
the models instead of just element coloring, since that's what most
of it is. The textures on the race courses are impressive — very
cartoony. Other than that, the graphics are typical for a 32-bit game,
especially on a Saturn. The much better PC version of the game had some
minor graphical enhancements along with simulated weather effects (which
don't look that good).
Music & Sound Effects? By far, the most notorious soundtrack
of all Sonic games. Known infamously for the cheesy lyrics. Good thing
is, that's pretty much it. The songs themselves aren't really bad at
all. Super Sonic Racing is known today as one of the icon Sonic game
tracks, in fact. As expected with Traveller's Tales, the songs were
composed once again by the Saturn era's music man, Richard Jacques,
while the lyrics were sung by European singer T.J. Davis, who was later
involved with the Spice Girls — that alone should tell you how
bunk the singing is.
Storyline? Storyline is typical for a racing game. The competitors
jizz in their undergarments at the site of the race advertisement and
there is always that one dude who is hesitant (Sonic, in this case).
Nothing big here. I'd say its average, which is never a bad thing.
OVERALL RATING? I rate Sonic R as a 6/10