Welcome to Concept: "Mobius"

This is a Sonic the Hedgehog site of a clearly different quality than most: it is small, sweet, yet has grown reputable for being chocked full of oddities that other Sonic sites seem to lack. Concept: "Mobius" is the definitive Sonic site to express the idealism of the fan. [read more]

Sonic the Hedgehog .:: The world's fastest hedgehog...

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CHARACTER INFORMATION

Name:  Sonic (King Sonic/Arthur if Camelot citizens insist; he’d rather they didn’t)

(On a few sites, Sonic is given the name "Olgilvie Maurice." In the Archie Sonic the Hedgehog comics, Olgilvie Maurice is Sonic's true first and last name. However, the name Olgilvie Maurice is by no means canon concerning the video game storyline — his name is just Sonic in the games.)

Nicknames: SegaSonic, The Blue Blur, The Fastest Thing Alive, Blue Wind (by Soleannanian citizens), Legendary Blue Hedgehog/Master (By Shahra) Mr. Monster Guy (Chip reserved that for the Werehog), Knave the Hedgehog (Caliburn stuck him with this “title” for a while)

(Although known primarily as The Fastest Thing Alive in the SatAM TV series, watch the Sonic Riders intro - Jet calls Sonic 'The Fastest Thing Alive.')

Race: Hedgehog

(Speculation: If you choose to get technical, Sonic is most likely an African Pygmy Hedgehog, since that is the most common, well-known species of hedgehog, not to mention is the species of hedgehog shown in the US Sonic Adventure 2 and Sonic Adventure 2: Battle commercials.)


Gender: Male

Age:
15

Date of birth:
June 23

(Sonic's DOB is generally confirmed as June 23rd, since that was the release of his first video game. However, it is not canon to the video game storyline, as his true DOB is unknown. If you find it necessary to add his DOB nonetheless, June 23rd would be the most ideal choice.)

Birthplace: ~ Christmas Island (it's not indisputably confirmed that this is Sonic's birthplace, but is most likely canonical since this did after all come from a very old, videogame-based storyline arc — if this is not true, good speculation would tell you that his birthplace is most likely South Island)

(Speculation: Sonic's birthplace is commonly confirmed as South Island. As convincing as that may be, it's probably false. The original game storyline prior to Sonic the Hedgehog 1's release says Sonic's birthplace is the small Christmas Island, but Sonic usually hung out at South Island, which is what could have possibly sparked that misinterpretation. His birthplace is also commonly referred to as Mobotropolis. This is canonical if they are making profiles for the Archie Sonic the Hedgehog comic's portrayal of Sonic. But in the games, there is no Mobotropolis.)

Height: 100 centimeters (3 feet and 3 inches or exactly 3.28 feet)

(125 centimeters/4 feet 1 inches in Werehog form)

Weight: 35 kilograms (77.2 pounds)

(60 kilograms/132.2 pounds in Werehog form)

Ability Type: Speed (Possibly Power in Werehog form)

Physical techniques:

 

    

(1). Spin Attack

Description: While in locomotion, Sonic can curl down and take on a fetal position, rolling along the ground at a very high speed and rate of torque, meant primarily for breaking through barriers, or destroying enemies.

In-game debut: Sonic the Hedgehog, Sega Genesis/Mega Drive, 1991

 

(2). Spin Jump

Description: Also referred to as the "spinball jump," Sonic is able to leap into the air and curl into a spinning, tightly compacted ball of destruction which can destroy enemies and break barriers.

In-game debut: Sonic the Hedgehog, Sega Genesis/Mega Drive, 1991

 

(3). Spin Dash

Description: Originally named the "Super Spin Dash," Sonic is able to curl down and begin revving up, taking on a diagonally pivoted, ovular shape. Once unleashed, Sonic blasts forward in an acceleration roll of high speeds with limited airborne capability, meant to break barriers or mow down enemies.

In-game debut: Sonic the Hedgehog 2, Sega Genesis/Mega Drive, 1992

 

(4). Insta-Shield

Description: While in spinball form in midair, Sonic can momentarily encompass his spherical physique with a shield of blue/white energy (Presumed to be static electricity), protecting him from harm for a split second and allowing him to strike through enemy weaknesses.

In-game debut: Sonic the Hedgehog 3, Sega Genesis/Mega Drive, 1994

 

(5). Super Peel Out

Description: An acceleration technique where, while standing in place, Sonic can rev his legs up at a blinding speed to the point where the blending colors of his shoes and legs causes a figure 8 to flicker about under him, and once unleashed, Sonic speeds forward at supersonic speeds, sometimes accompanied by a split second of invincibility.

In-game debut: Sonic the Hedgehog CD, Sega Mega CD, 1993

 

(6). Jump Dash/Homing Attack

Description: While airborne in spinball form, Sonic can burst forward in a sudden jolt of speed in a linear path enveloped in a blue aura, and when an enemy or object is near, the jump can be used to home right into the nearby enemy or object with extreme impact power.

In-game debut: Sonic Adventure, Sega Dreamcast, 1999 (was also used in Sonic 3D Blast: Flickies' Island, however, was not named as such, and can only be used if a certain powerup is retrieved)

 

(7). Light Dash

Description: When a trail or pattern of rings is in close proximity, Sonic is able to zoom across the trajectory of the ring path at lightspeed, defying gravity and collecting all of them in a flash.

In-game debut: Sonic Adventure, Sega Dreamcast, 1999

 

(8). Sonic Wind

Description: When enough rings are obtained, Sonic can conjure up a powerful whirlwind of swirling blue blades of energy (presumably wind), harming any opponents caught in it.

Appearance: Sonic Adventure 2, Sega Dreamcast, 2001

 

(9). Chaos Control

Description: With the use of a single Chaos Emerald, Sonic is able to warp time and space and teleport himself to a desired destination, freeze time, speed it up, or slow it down. However, Sonic can become massively fatigued if he instigates Chaos Control with a fake emerald (Probably due to having to compensate for a fake emerald’s lack of energy with his own), which can result in fainting. When using it with another user, a portal can be created to travel through time. Whilst in super form, Chaos Control is more potent, to the point that he can teleport massively sized objects, assuming he has help, of course.

In-game debut: Sonic Adventure 2, Sega Dreamcast, 2001

 

(10). Triangle Jump

Description: Sonic basically Jump Dashes between walls but he can only remain rooted on a wall for a short period of time when still.

In-game debut: Sonic Heroes, Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox, 2003

 

(11). Blue Tornado

Description: When in mid-air, Sonic can assume spinball form and repeatedly follow the trajectory of a perfect circle, stirring up a substantially powerful vortex of blue colored winds, sending anything caught in it flying up into the air and ultimately helpless.

In-game debut: Sonic Heroes, Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox, 2003

 

(12). Super Boost

Description: Quite possibly Sonic's greatest acceleration move: at will, Sonic is able to burst forward in a blaze of blue energy and instantly achieve supersonic speeds upon lifting his feet off the ground without virtually any acceleration delay. However, it greatly depletes his tension and stamina and he will need to either collect rings or perform stylish tricks to use it again.

In-game debut: Sonic Rush, Nintendo DS, 2005

 

(13). Bounce Attack/Bound Jump

Description: Sonic jumps and slams down on the enemy, gaining a bit more altitude with each bounce.

In-game debut: Sonic Advance 2, Nintendo Game Boy Advance, 2003 (was also used in Sonic the Hedgehog 3 and Sonic Adventure 2, however, was not named as such, and can only be used if a certain powerup is retrieved)

 

(14). Mach Speed

Description: By utilizing the blue gem in the shoes given to him by Mr Roberto of Soleanna, Sonic can perform a very quick but temporary dash of speed.

Only used in: Sonic the Hedgehog (aka Sonic Next), Microsoft Xbox 360/Sony PlayStation 3, 2006

 

(15). Tornado

Description: By utilizing the green gem in the shoes given to him by Mr Roberto of Soleanna, Sonic can utilize a repetitive break dance move to create a twister of light blue wind around himself, damaging enemies in the vicinity.

Only used in: Sonic the Hedgehog (aka Sonic Next), Microsoft Xbox 360/Sony PlayStation 3, 2006

 

(16). Slow

Description: By utilizing the red gem in the shoes given to him by Mr Roberto of Soleanna, Sonic can slow time in the area around him.

Only used in: Sonic the Hedgehog (aka Sonic Next), Microsoft Xbox 360/Sony PlayStation 3, 2006

 

(17). Homing Smash

Description: By utilizing the white gem in the shoes given to him by Mr Roberto of Soleanna, Sonic can charge a more marginally powerful homing attack potentially indefinitely in mid-air.

Only used in: Sonic the Hedgehog (aka Sonic Next), Microsoft Xbox 360/Sony PlayStation 3, 2006

 

(18). Gun Drive

Description: By utilizing the sky blue gem in the shoes given to him by Mr Roberto, Sonic can throw the sky blue gem then immediately leap towards the thrown gem's location with incredible speed and accuracy.

Only used in: Sonic the Hedgehog (aka Sonic Next), Microsoft Xbox 360/Sony PlayStation 3, 2006

 

(19). Scale

Description: By utilizing the purple gem in the shoes given to him by Mr Roberto of Soleanna, Sonic can minimize his body size from 100cm to only a couple of inches tall. He can perform infinite jumps and has greater running speed.

Only used in: Sonic the Hedgehog (aka Sonic Next), Microsoft Xbox 360/Sony PlayStation 3, 2006

 

(20). Thunder Guard

Description: By utilizing the yellow gem in the shoes given to him by Mr Roberto of Soleanna, Sonic can project an electrified shield around himself that protects him from damage once and attracts nearby rings.

Only used in: Sonic the Hedgehog (aka Sonic Next), Microsoft Xbox 360/Sony PlayStation 3, 2006

 

(21). Sonic Boom

Description: Sonic cuts loose at his true, would famous speed for a few moments, busting through the sound barrier and anyone else who gets in his way.

Appearance Sonic Rivals, Sony PlayStation Portable, 2006

 

(22). Speed Break

Description: Similar to his Super Boost, Sonic can dash forward at tremendous speeds enveloped in flames, surpassing large distances and damaging enemies in his way. Shahra's power is needed for this to work.

Only used in: Sonic and the Secret Rings, Nintendo Wii, 2007

 

(23). Time Break

Description: Similar to Chaos Control, Sonic can slow time to an extremely slow crawl, enabling easy passage of obstacles. Sonic needs Shahra's power to enable this feat.

Only used in: Sonic and the Secret Rings, Nintendo Wii, 2007

 

(24). Axe Kick

Description: Sonic Spin Dashes towards an opponent, slamming into them before landing on top of the foe with, as indicated, a powerful axe kick.

Only used in: Sonic Chronicles: The Dark Brotherhood, Nintendo DS, 2008

 

(25). Whirlwind

Description: Sonic spins around his foes with enough force to make a tornado, causing major damage to anyone caught in it.

Only used in: Sonic Chronicles: The Dark Brotherhood, Nintendo DS, 2008

 

(26). Soul Surge

Description: When wielding the legendary sword Caliburn, Sonic can focus his will into the blade and deliver a quick strike upon any foe in his sights.

Only used in: Sonic and the Black Knight, Nintendo Wii, 2009

 

Abilities and aptitude:

 

(1). Sonic the Hedgehog really IS the fastest thing alive! Sonic can run at supersonic speeds in high excess of 760 miles an hour in normal conditions. This amazing feat gives him the ability to break the sound barrier with ease and his legs are configured in such a way that he can also run backwards. But Sonic's slow walking movements are awkward and clumsy-looking, perhaps due to his almost constant speeding-around.

 

(2). His extraordinary speed statistic promotes exceptional and elegant acrobatic and gymnastic skills, agility, and adroitness. He also has fantastic reflexes as well, possibly as a result of his outstanding acrobatic/gymnastic abilities.

 

(3). Sonic's resilience in his legs and heart is off the map. He can run for days and days at top speed before showing hints of fatigue and even then, he recovers rather fast. He also has astounding resilience to severe blows (especially surprising given his diminutive stature) and it takes a tremendous amount of damage infliction for him to go down for the count. This is especially true once he’s set his mind on a goal; only the most life threatening injuries will stop him from pressing onward. Sonic also seems to have an outstanding immune system as well, capable of recovering from illness so quickly that it makes one wonder how he can become sick in the first place. He also seems to be able to eat rotten or mouldy food without any problems. He doesn't seem to like doing this mind you.

 

(4). Sonic has a very stable state of mind coupled with incredible will power. The strength of his willpower is such that it is very hard to impossible for demonic entities to influence his mind or possess him. His good heart and intrinsically good character protects him from submitting the dark thoughts or influences or being at the mercy of malevolent forces (Dark Gaia, Excalibur's Scabbard). Though not entirely foolproof (Immobility-induced mental instability and the Ifrit mind-controlling him in Sonic Rivals 2 ring a bell?), this proves to be a trait of immense importance in times of immense stress and danger.

 

 

Transformations/Alternate forms:

 

(1). Has the ability to use the power of the Chaos Emeralds and transform into Super Sonic, where Sonic's fur turns to a glossy golden yellow, his eyes turn ruby red, at least four of his six cranial quills stand up on end (sometimes all of them, depending on his movement), and he is many times as fast and powerful along with the ability to fly. He can also make other characters turn into their super forms (If they have one) by imbuing them with the Emeralds' powers. Super Sonic is reliant on rings to sustain this form and, in some cases, even activate it. Maintaining this form even with rings consumes extreme amounts of energy and Sonic can only sustain it for relatively short periods of time. Lastly, Sonic can use this form when riding Extreme Gear, though it’s surprisingly difficult to do so, as it seems to have more drawbacks than benefits.

 

(2). Has the ability to utilize the powers of three of the seven World Rings (The red ring of rage, the purple ring of sadness and the green ring of hatred) and possibly a degree of Shahra's influence (He is possibly possessed by Shahra's spirit when in this form) to transform into Darkspine Sonic, where Sonic's fur turns to a purplish indigo color, his pupils, irises, shoes, gloves and mouth disappear (How he talks is a mystery), his muzzle, inner ears and stomach skin become a sickly-looking grayish white color, he gains 4 large glowing yellow rings on his wrists and ankles and all six of his cranial spines point completely downwards (Similar to Amy's or Knuckles' spines) but are known to be blown backwards by wind and/or movement. Darkspine Sonic also gains white band-like fur markings on each wrist, across the top and soles of his bare feet and two parallel white lines from the end of his top spine and down his forehead, stopping where they meet the eyes. Two parallel white lines also appear on the top of his lower middle cranial spine. Darkspine Sonic has a fiery orange aura and has extraordinary destructive power in exchange for low defense. He can turn his enemies powers against them as well as follow up with extremely powerful kicks, chops, slaps and punches. He also has the ability to charge his soul gauge merely by spinning in place and it increases at an extremely slow rate by itself otherwise.

 

(4). When under the influence of Dark Gaia’s power and also possibly the corrupted Chaos Emeralds, Sonic transforms into a Werehog at night. In this form, Sonic is a bit taller, a bit heavier and a LOT hairier. His fur gets darker and his skin turns pale blue though it tends to get a grayish tinge in different lighting conditions. While his legendary speed is pretty much gone, it is replaced by massive strength and power. His powerful arms can also stretch to great lengths, allowing Sonic to scale great heights and distances.

 

(3). When channeling the full force of his indomitable will into the sacred sword Caliburn, combined with the three sacred swords, Arondight, Galatain and Laevatein, the sword will change into his true form, Excalibur, changing Sonic himself into Excalibur-Sonic. Sonic gains a full body set of golden armor engraved with ornate markings and a red cape on his waist. With this armor, Sonic gains incredible power over Excalibur and can cut through anything, enhancing his Soul Surge attacks. He also has the ability to fly and trails golden stars in his wake. Unfortunately, he is not invincible in this form; while his ring supply does not drain over time, it can still be beaten out of him.

 

(Hyper Sonic, while interesting, has yet to be fully confirmed as canon.) 


Hobbies and talents:

 

(1). Has a secret hobby as a Disc Jockey.

(2). Talented vocalist.

(3). Sonic is quite a good break-dancer/Capoeira practitioner, enough to incorporate the style into his close-combat techniques.

(4). Excellent skills in piloting, driving and waterbike surfing.

(5). Very experienced in a variation of sports such as boarding and surfing (he’s skilled enough to keep from bailing) and other recreational activities like grinding.

(6). Highly adept with all types of Extreme Gear. For that matter, he's also a quick learner, considering how fast he caught on.

(7). Has a great sense of acuity and calmness in the face of dangerous and/or pressing situations.

(8). Though he can't compare to Knuckles or Shadow, Sonic is surprisingly physically strong in his arms/upper body.

(9). It seems Sonic’s quite the swordsman, applying his own high-speed flair with devastatingly unorthodox results.

(10). Sonic also appears to be an excellent gunner and can use the Tornado's on-board weaponry with amazing accuracy.

 

Weaknesses:

 

(1). Highly impatient. Sonic has a awful habit of walking (or in his case, running) blindly into dangerous situations without thinking them through, which has put him in great danger more than once. Usually though, his quick thinking and speed gets him out of trouble.

 

(2). Cannot swim. He sinks like a stone in water, probably mainly due to his great body weight for his size and narrow limbs (Unlikely considering Knuckles can swim with his similar body proportions) or likely due to the possibility listed below.

 

(3). Possibly aquaphobic. Sonic might be terribly afraid of water, but there is no absolute solid evidence of this.

 

(4). Sonic is slowed down considerably as a Werehog and his temper is even worse to the point where he'll throw childish temper tantrums when sufficiently annoyed. Needless to say, this can greatly skewer his attention at times.

 

Physical Appearance:
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- Coarse and close-lying blue fur

- Peach skin muzzle and inner ears

- Long and thin blue-furred legs that broaden below the knees. Capable of allowing Sonic to perform some extremely impressive jumps and leaps and powerful kicks

- Peach skin broad hands and blunt, thick fingers with no nails- Peach skin upright-oval marking on tummy/chest

- Very thin and wiry peach skin covered arms. They are MUCH stronger than they initially appear to be.

- Large vibrant eyes with emerald green irises, black pupils and glassy white sclera

- Blue eyelids with a thickish black lash that extends amongst the bottom of the top eyelid.

- 6 elongated, contoured pliable quills coming out of the back of his head that appear to be consisted of many thousands of smaller spines, and two much less pliable, slightly shorter arching quills on his back. The head quills are known to stiffen when Sonic is shocked, afraid, very excited or particularly annoyed

- Two triangular, constantly alert and perked ears that have some degree of movement. They slant slightly backwards when Sonic is running and slant forwards or sideways greatly when Sonic is asleep or unhealthy.

- Long black nose with no apparent nostrils

- Small, slightly arched tail

- Broad blue furred feet with no distinct separate toes

 

Werehog:

 

- Coarse and flared out navy blue fur

- Pale blue skin muzzle and fluffy inner ears

- Long and thin blue-furred legs that broaden below the knees

- Pale blue skin broad hands and blunt, thick fingers with sharp claws. The wrists have write markings on the fur

- Pale blue upright-oval marking on tummy/chest

- Very thick and powerful arms capable of stretching

- Large vibrantly intimidating eyes with emerald green irises, black pupils and glassy white sclera

- Blue eyelids with a thickish black lash that extends amongst the bottom of the top eyelid.

- 6 elongated, contoured pliable and furry quills tipped in grey coming out of the back of his head that appear to be quite pliable and two much less pliable, slightly shorter arching quills on his back

- Two triangularly curved, outward-facing constantly alert and perked ears that have some degree of movement. They slant slightly backwards when Sonic is running and slant forwards or sideways greatly when Sonic is asleep or unhealthy.

- Long black nose with no apparent nostrils

- Small, slightly arched tail

- Broad blue furred feet with no distinct separate toes

 

Attire:

 

- A pair of white gloves with large, sock-like cuffs. They appear to be composed of a thick cotton-like material.

- A pair of red sneakers with a white strap, metallic golden buckles that fasten the strap in place on the outer side of the shoe, and gray, special resin soles with an impossibly high friction tolerance

- White socks (Unconfirmed, the baggy white "cuffs" may be just part of the shoe, but we'll perhaps never know this for certain)

- A spare pair of custom made SOAP Scorchers with reinforced soles for grinding

- When riding Extreme Gear, he occasionally wears a pair of silver framed glasses with green lenses and a ring on each hand just beneath the cuff of each glove, each made from an unknown grey metal. Curiously, the glasses are never seen over his eyes. He also wears a pair of red and white shoes with yellow accents and grey soles.

- Once wore an Ark of the Cosmos on one of his wrists. This particular Ark was primarily blue in color and enabled Sonic to manipulate gravity as he pleased. From utilizing gravity to make sharp turns, repelling enemies and slowing his rate of descent to even utilizing gravity in order to perform long and fast burst of acceleration whilst levitating.

- Once wore a gold ring on the middle finger of one hand. This ring was the contract between Sonic and Shahra the ring genie and he could request a wish of the ring genie simple by rubbing it. It is engraved with symbols that bestow good luck upon its wearer. It was once shattered beyond repair but was recreated with one of Sonic's wishes of Erazor Djinn.

- Once had an arrow of flame embedded in the upper corner of his chest. This flame arrow was inflicted by Erazor Djinn and served as a visual representation of Sonic's life force, its curse ensuring instant death once it burned out. However, it disappeared after Sonic transformed into Darkspine Sonic.

- Once possessed a metal gauntlet with a yellow collar on his right hand. This was necessary for wielding a blade.

- Owns an engraved silver bracelet with a green orb that fits over the glove cuff of one of his wrists. This bracelet was recieved from 'Chip'/Light Gaia


 

Werehog:

 

- A pair of red sneakers with a metal, 3-spiked strap on the outer side of the shoe, and gray soles with sharp cleats

- White socks with jagged cuffs (Unconfirmed, the torn up white "cuffs" may be just part of the shoe, but we'll perhaps never know this for certain)  
 

Items & weapons:

 

(1). Light Shoes

Description: They look like Sonic's regular kicks, but adorned with a special attachment. At first, these shoes were required to perform the Lightspeed Dash. Nowadays, Sonic has learned to perform the maneuver regardless.

Appearance: Sonic Adventure, Sega Dreamcast, 1999

 

(2). Crystal Ring

Description: A cyan colored bracelet that fits over the cuff of the glove on Sonic's right wrist. It shortened the time needed to gather power for the Light Dash/Light Attack.

Appearance: Sonic Adventure, Sega Dreamcast, 1999

 

(3). Ancient Light

Description: A very mysterious ball of light with tiny orbs of light orbiting it that is absorbed into Sonic's body when he gains it. This lets Sonic perform the Light Attack on nearby enemies after charging a Light Dash, a powerful and fast attack on enemies in the vicinity. Its accuracy is questionable, however, and Sonic has to be careful not to end up somewhere he shouldn't when coming out of the attack.

Appearance: Sonic Adventure, Sega Dreamcast, 1999

 

(4). Bounce Bracelet

Description: A light grey metal bracelet with a constantly blinking green light. This lets Sonic bounce and bound on stuff as if he had the Water Shield from Sonic 3. He doesn’t really need it anymore.

Appearance: Sonic Adventure 2, Sega Dreamcast, 2001

 

(5). Flame Ring

Description: A gold bracelet with a vermillion colored gem embedded into it that glows orange rhythmically. This let Sonic perform the Fire Somersault, enshrouding his somersaulting form in a firey aura and allowing him to bust open metal containers.

Appearance: Sonic Adventure 2, Sega Dreamcast, 2001

 

(6). Magic Gloves

Description: A trio of silver, blue and yellow objects that attach to the top of Sonic's Bounce Bracelet. This lets Sonic play Pokémon by trapping a robot in a ball. Then he can kill two bots with one stone by throwing the robot at another. An amusing tactic.

Appearance: Sonic Adventure 2, Sega Dreamcast, 2001

 

(7). Caliburn

Description: In Arthurian times, this sacred sword was said to be the greatest of all, particularly when in its legendary form, Excalibur. The blade seems to have a mind of its own, and has no problem speaking it, much to Sonic’s chagrin as he and Caliburn tend to bicker constantly. Sonic steadily gained enough proficiency to use the sword in 3 styles: Paladin (Attack-based), Cavalier (Speed-based) and Knight (balanced).

Appearance: Sonic and the Black Knight, Nintendo Wii, 2009

Vehicle(s):

 

(1). The Tornado

Description: A red, vintage-style biplane. How Sonic acquired such a craft is unknown, though it is rarely used by Sonic anymore, since his best friend Tails has assumed self-proclaimed ownership of it. The Tornado is 18.7ft in length (5.7m), has a 12.1ft (3.7m) wingspan, is  6.9ft (2.1m) in height, its primary engine is a 480HP, 12-Cylinder, air-cooled Twin Star and the secondary engine that is installed by Tails is two custom booster engines. The Tornado's maximum speed is 450km per hour if using the primary engine by itself and an astonishing 340 meters per second if both engines are used at the same time. Tails seems to have given it a major upgrade recently (including, but not limited to, a rear gunner on the tail for Sonic to fire from if needed), bringing it on par with the Tornado 2. Sonic can be seen flying it with great proficiency when Tails isn't around to do so.

In-game debut: Sonic the Hedgehog 2, Sega Genesis/Mega Drive, 1992

 

(2). The Cyclone

Description: A red sports car, though it is very rarely used since he really doesn't need it. It was only used in the Chaos Grand Prix racing circuit. The Cyclone had good acceleration and a high top speed but its cornering ability is poor.

Appearance: Sonic Drift, Sega Game Gear, 1994

 

(3). Blue Star II

Description: A blue and yellow Extreme Gear air board with two boosters in the back. Sonic’s first Blue Star board was destroyed by Wave before he could finish the last race of the EX World Grand Prix, so Tails built him this one. The Blue Star II has abysmal cornering ability but a high top speed. It was remade later on by Tails simply named the Blue Star again with sleeker curves that attest to the fox’s improvements.

Appearance: Sonic Riders, Nintendo GameCube/Sony PlayStation 2/Microsoft Xbox, 2006

 

(4). Wave Cyclone

Description: A waterbike with a primarily blue color scheme that was built by Tails from blue and iron materials and upgraded with various other materials. It's upgrading included greater boost capacity and improved speed. The Wave Cyclone was presumably left in Blaze's world.

Appearance: Sonic Rush Adventure, Nintendo DS, 2007

Personality details:

 

Sonic the Hedgehog is like the wind: unpredictable and is always at some other place and never congregates in one location for too long. Sonic is a carefree, easy going, and laidback young hedgehog who likes nothing more than to just venture across the endless boundaries of the world and enjoy his prized freedom. This is probably why he isn't too interested in dating.

 

           With an attitude just as fickle as his urge for adventure, as well as an ego as big as South Island, Sonic is sassy and quick-witted with a passion for just enjoying life, leaving the past behind, and to always move forward without regrets. He's smooth, cool and popular, and tends to let this get to his head from time to time, possessing a somewhat narcissistic tongue. However, he is quite a gentleman and possesses good manners and an air of politeness...well...when he feels like it, anyway. He usually just sees such forms of etiquette as a bore. Despite his occasional short-temperedness and snideyness, he's an extremely kind and benevolent being and always gives it his all in bringing happiness and salvation to distressed and troubled people.

 

           This is because he can’t stand being restricted by certain standards if he can’t help it. Sonic lives and dies by his own rules rather than the standards of those around him or even for the sake of heroism, living his life exactly how he wants to live it. However, when Sonic gets riled up over injustice, oppression, or the despair and sadness of another, his vague sense of heroism kicks into overtime and the results could be devastating since his temper can at times be just as bad and as short as his patience. A rarely seen trait otherwise, this is most noticeable when he is up against another one of his arch nemesis', Dr. Robotnik's nefarious schemes for global conquest.

 

As a Werehog, Sonic’s personality remains unchanged for the most part, but, as one may no doubt assume, his temper is even worse, making him more prone to feral outbursts of rage, promising doom for his foes.

 

Overall, Sonic just does whatever the hell he wants when he wants and however he wants to do it. Screw anyone who has a problem with it.

Historical biography:

 

Like his personality suggests, Sonic the Hedgehog is a guy who never focuses on the past. He always moves forward; physically, and mentally. So it doesn't take an IQ of 300 to figure out that Sonic's history is a mystery to everyone. Very little is known, but what is known will be told here at Concept: "Mobius".

 

           Although Sonic was born at Christmas Island, Sonic's favorite place to go was South Island. It was one of the few regions that contained ring portals that gave access to the different dimensions that held very special and omnipotent gems known as the Chaos Emeralds. Although, he more than likely was never concerned with any of that.

 

           Sonic liked nothing more than to just lay back on the beach of South Island and listen to music. Sonic loved rock music the most and was even singer in his own rock band as a vocalist. He loved hanging out with his friends, but he enjoyed just as much to be alone and wander the lands aimlessly, in endless search for adventure.

 

           Sonic would be enjoying himself were it not for the endless amount of wicked plots to take over the world that his arch nemesis, Dr. Robotnik (or as he is more commonly addressed, Dr. Eggman) had up his sleeve. But in the end, Sonic always managed to outsmart Dr. Robotnik, earning celebrity status across the entire world, revered as a hero and loved by all. All was well until Eggman came up with his best plan yet upon hearing the stories of the Chaos Emeralds…

 

           Dr. Robotnik vowed to get the Chaos Emeralds and soon built a giant metal fortress, and constructed an army of various types of robots to go out and search for the Chaos Emeralds. He knew those emeralds could be used to make devastating nuclear weapons or things of the like. They'd be perfect for taking over the world. But Sonic, ever the hero, stood up against Dr. Robotnik and eventually managed to defeat the robots and Eggman; cornering them in the fortress they came from, and told them never to come back out. Eggman sulked in defeat, but still vowed that he would get the Chaos Emeralds and exact his revenge on Sonic.

 

           Since then, Sonic has always ended up having to save the world or somebody from Dr. Robotnik's clutches. And along the way, Sonic has made many, many friends and nearly as many enemies. But saving the world is a mere distraction, since right after that, Sonic is off to his next adventure! It's the only way to live life without regrets!

Personal information:

Greatest friend(s): Himself, Miles "Tails" Prower, Amy Rose, Knuckles the Echidna, Cream the Rabbit & Cheese and Blaze the Cat.

 

Other friend(s): Big the Cat, Vector the Crocodile, Espio the Chameleon, Charmy Bee, Mighty the Armadillo, Ray the Flying Squirrel, Shadow the Hedgehog, Rouge the Bat, Silver the Hedgehog (when the guy’s actually friendly), Shahra the Genie of the Ring, Marine the Raccoon, Shade the Echidna, Chip, Professor Pickle, Merlina and the Knights of Camelot’s Round Table.

 

Rival(s): Metal Sonic, Shadow the Hedgehog, Knuckles the Echidna (however, they're usually on good terms) and Jet the Hawk (as far as Extreme Gear is concerned).

 

Enemy(s): Dr. Ivo "Eggman" Robotnik, Fang the Sniper, Metal Sonic and Eggman Nega.

 

Likes: His freedom and independence, the beauty of nature, venturing across the globe to random regions, music, sitting back and chilling/sleeping anywhere whether it be at a beach or on a tree branch (Sonic is surprisingly lazy when given the chance), books (Considering he endeavored to save the Arabian Nights with one of his three wishes from Erazor Djinn), but most of all: running or anything to do with speed. For a clue on Sonic's environmental tastes, he seems to like tropical and highly industrialized cities and the ocean (Odd given his general distaste of water) -- anything with movement, basically.

 

Dislikes: The word 'slow,' oppression, injustice, sadness (especially if it’s one-sided), boring theme parks, seeing others cry, anything that involves water (a bath or shower is as far as he'll go when not chasing down Eggman), being subjected to immobility or being cooped up somewhere for prolonged periods. DON'T put him on a cruise ship or maniacal and stir-crazy behavior may begin to manifest itself in him since Sonic can't stand prolonged separation from large and open places to run. He hates losing, or waiting on anyone or anything. Amy's Piko Piko hammer and being glomped are also annoyances. Surprisingly, he isn't very fond of racing, either. As far as he's concerned, he's the fastest, so why bother? (That changes if Eggman's involved or his reputation is on the line.) He also dislikes the use of firearms. Lastly, Sonic hates being referred to by formal titles such as "Mr" or "Master" or being denoted as inferior (Caliburn branding him a Knave ring any bells?), despite Cream's insistence of the former.

 

Favorite food(s): Chili dogs and Chili Dog variations sold by Don Fachio's Hot Dog Vendors. He seems to have a great liking for fast food like Fried Chicken and Burgers if the excellent EXP values he gets from fast food-like consumables in Sonic Unleashed is something to go by, nutritional content aside. (Sonic's fondness for Chili Dogs became canon upon the introduction of the official Sonic Advance 3 Strategy Guide [the Japanese one] when it mentioned Sonic's love for Chili Dogs.)

 

Favorite color(s): It might be red since his shoes are red, along with the Cyclone car he drove in the Sonic Drift games, and of course, the Tornado was red. Though, it could be blue as well, considering his ego.

 

Occupation: Unemployed. Hero of the world isn’t really a compensating position, anyway.

 

Place of residence: The world is Sonic's home. However, he has a homely place seen in the first scene of Sonic and the Secret Rings. Nothing more is known about this place though. Indeed, it's not indisputably confirmed that it is his home at all, but it's not very likely a drifter like Sonic would take up a permanent residence.

GAME INFORMATION

Franchise name: Sonic the Hedgehog

 

Original purpose: Mascot of SEGA (Service Games) enterprises to stand up against their rival Nintendo's mascot, Mario, and to be a pop culture video game character; Main character of the series and reluctant love interest for Amy Rose

 

Current purpose: Hasn't changed. Although, Sega has now gone third-party, is devoted to software, and merged with the Sammy corporation. Not only that, but Sonic games are released mostly on Nintendo consoles, ending the rivalry between the two companies.

 

Date of first promotion/presence in the industry: The first promotions of Sonic the Hedgehog began in late 1990, where an image of Sonic was depicted on the side of the tour bus of the Japanese band, Dreams Come True. His first official promotion was at the United States of America in his first video game, Sonic the Hedgehog, released on June 23rd, 1991 on the Sega Genesis (called the Sega Mega Drive in other nations).

 

Years in service: 18 years and still going… 

 

Impact on series: He’s the titular star of this franchise and the driving force behind it. Whatever game isn’t centered completely around him in every single way tends to be looked upon with great disdain for various reasons.

 

Original Designer: Naoto Ohshima

 

Design process: SEGA's Sonic the Hedgehog was designed for the games by one Naoto Ohshima of Sonic Team. Sonic was the very first character of the franchise to be declared an actual Sonic character. The design process took several months and after many designs, the choices were eventually narrowed down to an armadillo and a hedgehog. Yuji Naka suggested a hedgehog in the first place, while the armadillo can be assumed suggested because it was another animal that could roll up into a ball, which is what they were looking for regarding the gameplay premise. Eventually, the hedgehog was chosen and was designed as Sonic by Naoto Ohshima. Key members of Sega’s US branch, under initial scrutiny from Japan, remodeled Sonic’s look to the hedgehog we were introduced to.


Possible design inspirations: It's possible Sonic was not originally created by Sonic Team. Although his appearance and design was made by them, the name and concept of a blue, speedy hedgehog named Sonic dates back to the 40's. Mary Garnet was a popular writer of children's books at the time and her husband was a test pilot for the United States Air Force. Her husband had an operation going on, which he named Project "Blue Gale." The purpose? To build the first plane that could break the sound barrier.

 

            Mary always called her husband "hedgehog," since when he took his flight helmet off, his hair appeared to be all spiky, resembling the quills on a hedgehog's back. This name stuck and it inspired Mary to decorate his flight jacket with a blue hedgehog mascot. Since he was so busy with the military, it was up to Mary to raise their daughter Sherry, to whom Mary would always tell stories. Oddly enough, the hero of the stories was always a blue hedgehog named Sonic. They'd tell about how Sonic would always save the world and protect innocent people and small animals from evil men. These stories were used as the basis for the video game story of Sonic the Hedgehog.

 

            On October 14th, 1947, General Charles Elwood Yeager (AKA Chuck Yeager) became the first man to break the sound barrier with the rocket-powered X-1 fighter plane, earning the dub The Fastest Man Alive. But, a very little known event occurred earlier that same day. It has been lost in record books as far as anyone knows, but it involved how another pilot, named Hedgehog, had set out to break the record himself. He came close, but his plane began to vibrate and eventually exploded into a fireball. A tragedy that was shadowed by the historic event that took place afterwards. Nobody remembers the name of the brave pilot, but veterans of the airbase still remember the emblem of Sonic the blue hedgehog.

 

            Whether or not the Mary Garnet story is true remains to be seen. But shades of it are visible allover the Sonic franchise, most aptly in the old SatAM Sonic the Hedgehog cartoon. The lyrics of the opening theme referred to Sonic as The Fastest Thing Alive, similar to Chuck Yeager's dub, The Fastest Man Alive. Plus, Sonic's uncle in the series is named Chuck. That name was also given to Chris' Uncle in the recent series, Sonic X. But most importantly, the story is told in a pamphlet that accompanied the Sonic Adventure 2 Special 10th anniversary gift pack. Many believe that the Mary Garnet story is a fake, made only to further the imaginations of the fans, making Sonic Team completely responsible for Sonic's creation. But it is possible that the blue hedgehog we know and love was based off of a very tragic story dating back to World War II.

Prestigious design variations: 3

+ - current design

— - original design

 

- 1, Sonic the Hedgehog, 1991 — sonic91_copy.png

- 2, Sonic Adventure, 1998 + (pictured at the top)

- 3, Sonic Riders, 2006 sonic_riders_copy.png(This design is exclusive only to Sonic Riders and is not his official design)
 

Known Sonic Game Voice Actors:

 

SegaSonic the Hedgehog (JP): Takeshi Kusao

Sonic CD (JP): Keiko Utoku

Sonic CD (US): Keiko Utoku

Sonic Adventure (JP): Junichi Kanemaru

Sonic Adventure (US): Ryan Drummond

Sonic Shuffle (US): Ryan Drummond

Sonic Shuffle (JP): Junichi Kanemaru

Sonic Adventure 2 (US): Ryan Drummond

Sonic Adventure 2 (JP): Junichi Kanemaru

Sonic Battle (JP): Junichi Kanemaru

Sonic Battle (US): Ryan Drummond

Sonic Heroes (JP): Junichi Kanemaru

Sonic Heroes (US): Ryan Drummond

Sonic Advance 3 (JP): Junichi Kanemaru

Sonic Advance 3 (US): Ryan Drummond

Shadow the Hedgehog (JP): Junichi Kanemaru

Shadow the Hedgehog (US): Jason Anthony Griffith

Sonic Rush (JP): Junichi Kanemaru

Sonic Rush (US): Jason Anthony Griffith

Sonic Riders (US): Jason Anthony Griffith

Sonic Riders (JP): Junichi Kanemaru

Sonic the Hedgehog (aka Sonic Next) (JP): Junichi Kanemaru

Sonic the Hedgehog (aka Sonic Next) (US): Jason Anthony Griffith

Sonic Rivals (US): Jason Anthony Griffith

Sonic and the Secret Rings (JP): Junichi Kanemaru

Sonic and the Secret Rings (US): Jason Anthony Griffith

Sonic Rush Adventure (JP): Junichi Kanemaru

Sonic Rush Adventure (US): Jason Anthony Griffith

Sonic Rivals 2 (US): Jason Anthony Griffith

Sonic Riders: Shooting Star Story (JP): Junichi Kanemaru

Sonic Riders: Zero Gravity (US): Jason Anthony Griffith

Sonic Unleashed (US): Jason Anthony Griffith

Sonic World Adventure (JP): Junichi Kanemaru & Tomokazu Seki (as the Werehog)

Sonic and the Black Knight (JP): Junichi Kanemaru

Sonic and the Black Knight (US): Jason Anthony Griffith 
 

Other Known Game Voice Actors:

 

Sega Superstars (US): Ryan Drummond (sampled from Sonic Adventure 2)

Sega Superstars (JP): Junichi Kanemaru

Mario & Sonic at the Olympic Games (US): Jason Anthony Griffith

Mario & Sonic at Beijing Olympics (JP): Junichi Kanemaru

Great Melee Smash Brothers X (JP): Junichi Kanemaru

Super Smash Bros Brawl (US): Jason Anthony Griffith

Sega Superstars Tennis (US): Jason Anthony Griffith (akwardly sampled from Sonic Next)

Sega Superstars Tennis (JP): Junichi Kanemaru
Mario & Sonic at the Olympic Winter Games (US): Jason Anthony Griffith Mario & Sonic at Vancouver Olympics (JP): Junichi Kanemaru
 

Non-video Game Voice Actors:

 

Adventures of Sonic the Hedgehog: Jaleel White

Sonic the Hedgehog: Jaleel White

Sonic the Hedgehog OAV (JP): Masami Kikuchi

Sonic the Hedgehog: The Movie (US): Martin Burke

Sonic Underground: Jaleel White and Samuel Vincent (singing voice)

Sonic Christmas Blast: Jaleel White

Sonic X (JP): Junichi Kanemaru

Sonic X (US): Jason Anthony Griffith

Sonic: Night of the Werehog (US): Jason Anthony Griffith

Sonic: Night of the Werehog (JP): Junichi Kanemaru & Tomokazu Seki (as the Werehog)

Sonic Games he has been playable in:

 

(1). Sonic the Hedgehog (Genesis/Mega Drive)

       - Sonic the Hedgehog Genesis (Game Boy Advance)

(2). Sonic the Hedgehog (Master System)

       - Sonic the Hedgehog (Game Gear)

       - Sonic the Hedgehog (Mobile Phone)

(3). Sonic the Hedgehog 2 (Master System)

       - Sonic the Hedgehog 2 (Game Gear)

(4). Sonic the Hedgehog 2 (Genesis/Mega Drive)

(5). SegaSonic the Hedgehog (Arcade)

(6). Sonic the Hedgehog CD (Sega Mega CD)

       - Sonic the Hedgehog CD (PC)

(7). Sonic the Hedgehog Chaos/Sonic & Tails (Master System)

       - Sonic the Hedgehog Chaos/Sonic & Tails (Game Gear)

(8). Sonic the Hedgehog Spinball (Genesis/Mega Drive)

       - Sonic Spinball (Game Gear)

       - Sonic Spinball (Master System)

(9). SegaSonic Cosmo Fighter (Arcade)

(10). Sonic the Hedgehog 3 (Genesis/Mega Drive)

        - Sonic & Knuckles Collection (PC)

(11). Sonic Drift (Game Gear)

(12). Sonic the Hedgehog Gameworld (Pico)

(13). Sonic & Knuckles (Genesis/Mega Drive)

        - Sonic & Knuckles Collection (PC)

(14). Sonic the Hedgehog: Triple Trouble/Sonic & Tails 2 (Game Gear)

(15). Waku Waku Sonic Patrol (Arcade)

(16). Sonic Drift 2 (Game Gear)

(17). Sonic Labyrinth (Game Gear)

(18). Sonic the Fighters/Sonic Championship (Arcade)

(19). Sonic 3D Blast: Flickies' Island (Genesis/Mega Drive)

        - Sonic 3D Blast: Flickies' Island (Saturn)

        - Sonic 3D Blast: Flickies' Island (PC)

(20). Sonic Blast/G Sonic (Game Gear)

        - Sonic Blast/G Sonic (Master System)

(21). Sonic's Schoolhouse (PC)

(22). Sonic Jam (Saturn)

        - Sonic Jam (Game.com)

(23). Sonic R (Saturn)

        - Sonic R (PC)

(24). Sonic Adventure (Dreamcast)